Introduction
With the return of Open as the dominant tournament format for the year, I've taken some
time out to look at the options added to Mantis decks. Admittedly, the Mantis gain much
less than any of the other Great Clans during Open season, so I've decided to look upon
our strongest deck types with an 'Open' eye, as well as the introduction of some cards
that make other decks viable.
The METH
Like all military decks, the METH gains a number of events that can help it on its way to
victory. A well constructed METH will be able to use Desperate Measures and Return of Fu
Leng with impunity, even though they may harm their own provinces - it simply speeds up
your own ability to finish your opponent. Solar Eclipse is a great card for dealing with
Shugenja/Spell-heavy decks like Master of Five and Enlightenment, while not affecting your
own style, and the inevitable Winter Warfare is again available. However, these are all
things that all military decks gain, so what about Mantis-specific additions? Truth is,
there isn't a whole lot. Hyobe is one, possible, option, but his gold cost is
prohibitively high and his ability is limited unless you play a port gold scheme, and that
doesn't suit the METH. The only real option is Daikua, who can save you Fate deck slots
with his built in ability that is equivalent to a Sneak Attack. It will more than likely
cost you your stronghold, though, so use with caution. And that's about it for the METH.
It gains little more than the standard Open military events, and even Return of Fu Leng
can bite you in the ass if you've already used Kaede Sensei......
Ratling
Unfortunately, the Mantis Ratling deck also suffers from the same symptoms as the METH in
terms of military events - they are open to all. Enlistment, though, can be a monstrous
card-drawing engine at times. It also suffers the loss of one of those events to its own
cards - Solar Eclipse. As the METH frets the arrival of Return of Fu Leng after Kaede
Sensei has been used, so too the Ratling deck frets the arrival of Solar Eclipse in a
military standoff, as it negates the ability of the only ratling card to be added during
Open - the Ratling Conjuror (A solution here is to use Final Words, the F&S event
instead, but this won't stop innate abilities the way Solar Eclipse does). Debate rages
over the conjurors usefulness, but I have won so many 'final battle' scenarios with the
Rats because of this card that I wouldn't even consider leaving him out. The conjuror
allows you to chuck cards from hand to add 1F to ALL rats in play. That's all
personalities AND followers - strong enough to even help out in the early game, though he
is essentially a late game card. Still, First turn Tchickchuk + Conjuror can still prduce
a unit with loads of force on turn two. I play three of this guy. At his worst, he's still
a 1F ratling for essentially 2G.
Ranged Attack
From what I can see, the Ranged Attack deck benefits little from Open. The only possible
addition is Togashi Rinjin, with his ability to gun down weenies under Blackened Skies.
Not a whole lot to see here, though use of Enlistment may help the deck when using
ashigaru followers.....
Tricks decks
This category covers all of the Mantis trick decks - the decks we are so good at doing,
thanks to high gold and province strength. It includes Honour/Dishonour decks,
Sword-shuffling, and Kolat nastiness. The first card that LEAPS to mind is Yogo Asami. At
5G, she's off the box, and her ability to stall military and other tricks decks alike with
that annoying bowing ability make her a certain addition to all of these deck-types. For
dishonour, Martyr and Plea of the Peasants are back, though Scorpion get them too. Again,
we don't gain anything that any other clan (who will usually do what we are trying to do
somewhat better) is also adding to their decks.
Conclusion
All in all, the Mantis get practically nothing by comparison to other clans when Open
tournaments abound. A couple of nice additions, but nothing that breaks us, or turns us
into a top-tier-dominant clan.